I was given the opportunity to work on Argo from pre-production all the way to release. I was responsible for multiple sandbox locations and their vast surroundings.
All these locations were part of Malden. Malden was both used as an environment for the Argo Gameplay as well as a free DLC for the Arma 3 game.
This meant creating environments that had to both host competitive multiplayer game modes for Argo as well as remain suitable for sandbox mission design for the Arma 3 players.
More info on the Malden 2035 DLC and my responsibilities for that project can be found here.
Competencies
Competitive multiplayer level & game design
Designing new buildings and improving existing structures in their usability
Set-dressing
Tracking and fixing issues related to the levels
Design and help set up anonymous player data gathering & analysis pipeline
Iterations on existing levels using anonymous player data after the public-prototype release