Malden 2035 is a fresh take on the original Malden terrain featured in the very first Arma game.
While Malden 2035 re-uses many vanilla Arma 3 structures, vegetation, and similar assets, it also includes additions such as colored buildings, vineyards, and barns.
Malden 2035 was initially developed for Bohemia Interactive's free tactical multiplayer shooter, Argo, and benefits greatly from Argo's infantry focus.
A lot of effort was put into the gameplay flow of each location, and as such, this new version of Malden is ideal for Close Quarters Combat.
More info on the Malden 2035 DLC can be found here.
A comparison between the orignal Malden and Malden 2035 can be found here.
A Top-Down image of Malden can be downloaded here.
I had the opportunity to work on Malden right after the first steps were set in its production, all the way to release. I was responsible for multiple sandbox locations and their vast surroundings aswell as Maldens complete satellity imagery.
Competencies
Open world environment design
Full responsibility on maintaining Malden's supertexture fictional satellite imagery and its improvements
Set-dressing
Tracking and fixing issues related to the regions I was responsible for
Additional work:
After the passing of a well known community member, a statue was donated by the community to honour him.
I created a suitable place for the statue and improved the statue's texture.
An official tweet can be found here
Helped invent new french names for additional areas