Jan
Van Hassel
Level Design
3D Artist
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The Goal of this
assignment
was to create a set of different
particle effects
that would fit a given scene using Unreal Engine 4.
I learned to:
Create particle effects using Unreal Engine 4's
Cascade Particle System
Create
different kinds
of Emitters:
CPU
emitters
GPU
emitters
Beams
Build Up
Have an eye for
details
,
coherence
and keep
performance
in mind