The Goal of this project was to learn to work with Unreal Engine 4 by making a fully functional level
for the "ShooterGame Demo Project" that came with it.
I learned to:
Adjust our level to the movement physics of the game
Create 3D assets that can be used in a modular level design
Build an entire level from scratch, from designing, to block-outs, to a polished level
Create Shaders and fully adjustable material(instance)s