The Goal of this project was to create a pedestal in Unreal Engine 4.
I learned to:
Create a high poly model / sculpt in ZBrush
Create a low poly decimated model in Zbrush, ready for Unreal Engine 4 Bake textures in Substance Painter Texture the models in Substance Painter to create textures for a Physically Based Rendered Environment
Think about Composition and ambiance / atmosphere
Have an eye for detail
The Goal of this project was to create a gun in that looks realistic in the PBR environment of the Unreal Engine 4.
I learned to:
Create a high poly model / sculpt in 3DSmax
Create a low poly decimated model in 3DSmax, ready for Unreal Engine 4 Bake textures in 3DSmax / Xnormal Texture the model in Photoshop CS6
Have an eye for detail